AI Insights · Timothy · July 2024
Top 5 Ultracasual Games in Romania: Q2 2024 Performance Overview
Discover the performance trends of the top 5 ultracasual games in Romania during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the ultracasual gaming market in Romania showcased interesting trends across downloads, revenue, and weekly active users. Here's a detailed look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Relax Mini Games from SUPERIOR STUDIO saw fluctuating downloads, starting with 10.9K in the first week of April and peaking at 25.9K in mid-May, before dropping to 4.7K by the end of June. Weekly active users mirrored this trend, beginning at 19K and reaching a high of 48.6K in mid-May, closing the quarter at 34.5K.
Super Toy 3D by SayGames Ltd experienced consistent downloads, with a notable peak at 7.3K in mid-April and steady figures around 5.9K towards the end of June. The game maintained a stable weekly active users count, starting at 54.2K and peaking at 60.1K in mid-June, ending at 55.5K. Revenue was minimal, peaking at $34 in the second week of April.
Acrylic Nails! from CrazyLabs LTD had modest download numbers, starting at 4.2K in early April and slightly decreasing to 3.1K by the end of June. Weekly active users showed a similar pattern, beginning at 11.9K and ending at 10K. Revenue data was not available for this app.
Antistress - relaxation toys by JindoBlu had steady download figures throughout the quarter, with a slight peak at 4K in late April and a steady rise to 3.3K in late June. Weekly active users started at 38.7K, peaked at 41.3K in late April, and ended at 35.7K. Revenue was minimal, with the highest recorded at $29 in the last week of June.
Satisort from AppVillage Global, a newer entry, saw an initial spike in downloads at 8.2K in early April, followed by a drop to 491 in late May, and a slight recovery to 1.9K by the end of June. Weekly active users increased from 1.6K in early April to 9.5K in early May, stabilizing around 7.7K by the end of the quarter. Revenue peaked at $42 in late April.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.